Tuesday, 4 February 2025

BLACK LIST 2024 - PLAY DATE

PLAYDATE #2 on the 2024 blacklist - a list of the most loved un-produced screenplays in Hollyweird.

Logline: Logline:

When a struggling single mother reconnects with her childhood bully at their daughters’ playdate, old wounds resurface, turning an innocent evening into a tense psychological battleground—where past trauma, manipulation, and buried secrets threaten to unravel both women’s carefully constructed lives.

At first glance, Playdate seems like a simple drama about a struggling mother and daughter adjusting to a new life. But beneath the surface? This script is about trauma, gaslighting, buried wounds, and the terrifying weight of the past.

THE SETUP
Alice (50) and her daughter Sofie (8) have just moved to a new town, trying to start fresh. Sofie is struggling at school—rejected, lonely, self-conscious. Alice, a nurse, is doing her best, but she’s controlling, anxious, and hyper-focused on Sofie’s weight and diet. There’s an unspoken darkness lurking in Alice’s past, something that has shaped the way she parents and navigates the world.

Then, a small miracle: Sofie makes a new friend, Ida. And just like that, a lifeline appears. A playdate is arranged.

THE TURN
Alice drives Sofie to Ida’s house—a large, elegant home belonging to Katrine, Ida’s mother. But the second the door opens, something shifts. Katrine is a ghost from Alice’s childhood. They went to school together. And while Katrine seems delighted by the unexpected reunion, Alice is frozen, shaken.

Because Katrine wasn’t just another classmate. She was a bully. A manipulator. Someone who made Alice’s childhood hell.

Alice wants to take Sofie and leave. But she doesn’t. She watches as Sofie, beaming, disappears into Ida’s world. She stays. She drinks. And so begins a night of psychological warfare wrapped in pleasantries and small talk.

THE NIGHT UNRAVELS
What follows is a masterclass in tension. Alice and Katrine dance around their shared past, testing the waters, pretending, prodding. Alice tries to bring up the bullying—Katrine denies it, downplays it, mocks it. And just when Alice finally demands an apology? Katrine flips the script, saying she doesn’t even remember what Alice is talking about.

But the mind games don’t stop there. A slice of chocolate cake becomes a battlefield. It echoes back to Alice’s childhood humiliation—a moment when Katrine forced her to eat in front of a jeering crowd. And now, decades later, Alice finds herself choking down cake, forcing herself to eat through tears, as if proving that the past didn’t ruin her. But it did. And in that moment, it all comes crashing down.

Meanwhile, upstairs, Sofie is facing her own quiet devastation. She realizes that Ida was never really her friend. She was a pity invite. Just like her mother, Sofie is being manipulated, toyed with, made to feel small.

And then? The breaking point.

In a desperate moment of misplaced anger, Sofie pushes Ida’s pet guinea pig out the window. She immediately regrets it, scrambling to fix her mistake. But in doing so, she slips. And falls.

THE FALLOUT
Alice and Katrine’s battle of wills shatters as a scream cuts through the house. Sofie is on the ground outside, injured. Everything spirals.

And then the final gut punch: Alice’s trauma isn’t just from her childhood. She fled an abusive relationship. Her ex knows where she lives. The past isn’t just something she’s remembering—it’s something she’s running from.

STORY THOUGHTS
This script is about cycles. The cycle of abuse, of gaslighting, of learned helplessness. Alice was tormented as a child, and now she controls Sofie’s food, her friendships, her life—desperate to shield her from pain, but inadvertently passing on her own wounds.

And Katrine? She’s the perfect antagonist because she doesn’t think she’s an antagonist. She dismisses Alice’s pain not because she’s evil, but because it’s inconvenient. Because admitting what she did would mean admitting she was the villain.

This script is tight, tense, and deeply unsettling. It starts as a slice-of-life drama but slowly morphs into something psychological, something suffocating. Playdate isn’t just about a childhood friendship—it’s about how ghosts of the past never really leave. They wait. They resurface. And if you’re not careful? They consume you.

PLAYDATE – Character Analysis

Playdate isn’t just about childhood trauma; it’s about who carries it, who buries it, and who refuses to acknowledge it. The characters here feel real—flawed, layered, and painfully human. Some of them work perfectly, while others could be fine-tuned to land with more impact. Let’s break it down.


ALICE – The Haunted Survivor

Alice is a walking wound. Everything about her screams survival mode—the way she controls Sofie’s diet, the way she hesitates to trust, the way she physically recoils when Katrine smiles at her. She’s tense, brittle, someone who’s spent her whole life bracing for impact. And for good reason.

What Works:
Layers of Trauma: Alice isn’t just dealing with one form of trauma—she’s carrying two. The childhood bullying that shattered her self-worth and the abusive relationship that forced her to uproot her life. This layering makes her fascinating. She’s a woman trying to heal but also deeply self-destructive.

The Passive Victim Trap: One of the best (and most frustrating) things about Alice is that she constantly hesitates. She wants to confront Katrine but pulls back. She wants to take Sofie and leave but convinces herself to stay. This passivity can be infuriating, but it’s realistic. People who have been conditioned to endure abuse often struggle to break the cycle.

The Cake Scene – Masterstroke: The moment Alice force-feeds herself cake is devastating. It’s not just about childhood humiliation; it’s about who owns her pain. Katrine tells her to “just get over it.” Alice, in response, tries to prove that she’s over it—and in doing so, reveals just how deeply it still owns her.

What Could Be Improved:
๐Ÿ”ธ More Moments of Agency: Alice is reactive for most of the script. Yes, that’s part of her trauma, but at some point, we need to see her actively taking control—even if it’s in a small, self-destructive way. Maybe she tries to manipulate Sofie’s social life. Maybe she looks up Katrine before the playdate, already fearing what’s to come. Anything that shows she thinks she’s in control, even when she’s not.

๐Ÿ”ธ Stronger Connection Between Past and Present: Alice’s past with Katrine fuels her breakdown, but it could be even more deeply intertwined with her relationship with Sofie. Is Alice subconsciously passing down her trauma? Is she setting Sofie up for the same pain she endured? A few sharper parallels between Alice’s childhood and Sofie’s current struggles would elevate this.


KATRINE – The Gaslighting Queen

Katrine is terrifying—not because she’s outright cruel, but because she’s so effortlessly dismissive. She embodies the kind of person who never acknowledges the damage they’ve done. She’s rich, confident, and effortlessly manipulative. She makes Alice feel crazy with nothing more than a well-timed smile.

What Works:
Casual Cruelty: The best thing about Katrine is that she doesn’t have to try to be cruel. She doesn’t yell, she doesn’t threaten—she just pretends things never happened. And that’s infinitely worse.

Magnetic Charisma: Katrine is likable. She’s warm, she’s funny, she’s playful. This makes her so much scarier than a stereotypical villain because she doesn’t see herself as one. She genuinely believes Alice is overreacting. And in her mind? She’s being the bigger person.

The Cake Power Move: The way she pushes cake on Alice? Chilling. She knows what she’s doing. And yet, if you called her out on it, she’d act like you were crazy. This moment is the perfect encapsulation of who Katrine is.

What Could Be Improved:
๐Ÿ”ธ Hints of Vulnerability: Right now, Katrine is an unstoppable force of casual psychological warfare. But the best manipulators have cracks. Maybe she’s drinking too much because she has something to forget. Maybe she’s deeply insecure under all that confidence. A single moment of real vulnerability would make her even more dangerous because it would make her human.

๐Ÿ”ธ More Subtle Control Over Sofie: We see how Katrine controls Alice, but what if she also subtly starts controlling Sofie? Maybe she offers her real sugar-laden desserts. Maybe she compliments Sofie’s weight, making her question her mother’s rules. This would tighten the power struggle—because it wouldn’t just be about Alice vs. Katrine, but also Katrine slowly pulling Sofie away from Alice’s influence.


SOFIE – The Inherited Trauma

Sofie is heartbreaking. She just wants to be liked. She’s already internalized so much shame—about her weight, her loneliness, her mother’s rules. And in one brutal moment, she realizes that Ida was never really her friend. She was just an obligation. That’s the moment her world cracks.

What Works:
Perfectly Written Insecurity: Sofie’s self-doubt is palpable. The moment she pinches her thigh fat while looking at Ida? That tells us everything we need to know.

The Betrayal Hits Hard: When she finds out she was just a pity invite, it destroys her. And her reaction—lashing out at Ida’s pet—feels raw and real. It’s that mix of guilt and impulse that makes childhood pain so devastating.

The Roof Scene = High Stakes Done Right: When she tries to “fix” what she’s done by climbing out onto the roof, it’s not just a literal risk—it’s the perfect metaphor for her desperation to be wanted. And, like Alice, she falls.

What Could Be Improved:
๐Ÿ”ธ More of Sofie’s Perspective: We spend a lot of time in Alice’s head, but Sofie’s pain is just as important. Seeing more of her struggles at school would make the Ida betrayal land even harder.

๐Ÿ”ธ A Sharper Connection to Alice’s Past: Sofie’s story mirrors Alice’s in so many ways. But what if Sofie unknowingly repeats some of Alice’s childhood behaviors? Maybe she starts lying to fit in, just like Alice once did. Maybe she makes fun of another girl, unknowingly becoming the bully Alice once faced. Something to hammer home the cyclical nature of trauma.


IDA – The Reflection of a Future Bully

Ida is a perfect mirror of young Katrine. She’s privileged, charismatic, and effortlessly cruel in a way she doesn’t even register as cruelty. She treats Sofie like an accessory—something to entertain her when she’s bored.

What Works:
Completely Believable: Ida isn’t a mean girl caricature. She’s a product of her environment. She does what she’s been taught—people are disposable. She doesn’t hate Sofie. She just doesn’t value her.

The Subtlety of Her Betrayal: Ida never outright says “you don’t belong”, but she doesn’t have to. The pity invite, the TikTok distraction, the way she subtly distances herself—it’s all done with just enough indifference to feel painfully real.

What Could Be Improved:
๐Ÿ”ธ More Direct Parallels to Katrine: Ida is clearly a younger version of her mother. But what if we saw one moment where she learns this behavior from Katrine? Maybe Katrine casually dismisses a friend. Maybe she teaches Ida how to cut someone out. Something that shows that bullies aren’t born, they’re made.


FINAL CHARACTER THOUGHTS

Playdate is character-driven horror. The real monster here isn’t some shadowy figure—it’s the past itself. These characters work because they are real, messy, and deeply flawed. But with a few tweaks—more agency for Alice, a crack in Katrine’s armor, a stronger connection between Sofie and Alice’s past—this could be even more devastating.

And that’s the kind of story that sticks with you.


PLAYDATE – Story Structure 

Playdate is a slow-burn psychological thriller wrapped in a domestic drama. At its core, this is a story about power, trauma, and the past’s relentless grip on the present. Structurally, it does a lot of things right—it builds tension masterfully, holds back key reveals until the perfect moment, and weaponizes everyday interactions. But there are areas where it could be tighter, sharper, and more active. Let’s break it down.


ACT 1 – THE SETUP

What Works

Opening Image = Thematic Genius: We start with Alice in a dreamlike state—falling, floating, suffocated by unseen hands. Is it desire? Fear? Trauma? All of the above. This opening is a perfect metaphor for the entire film—Alice is trapped in the past, and she doesn’t even realize it yet.

Alice & Sofie = Stakes Established Quickly: Alice is a mother desperate to protect her daughter from the pain she endured. Sofie is an insecure child trying to fit in. Their dynamic is clear from the start, and we immediately understand Alice’s overprotectiveness and why Sofie resents it.

Katrine’s Introduction = Subtle Horror: The second Alice realizes who Katrine is, the film shifts. Her entire body language changes. This is the inciting incident—not the playdate itself, but Alice recognizing the woman who tormented her. And the fact that Katrine doesn’t immediately recognize Alice? That’s the first gut-punch.

What Could Be Improved

๐Ÿ”ธ Alice Needs a More Active Goal: Right now, Alice’s main goal is avoiding conflict. She wants to take Sofie and leave but doesn’t. She wants to call Katrine out but doesn’t. While this makes sense for her character, it also makes her too reactive. The story would be stronger if she had a concrete objective—even if it’s self-destructive. Maybe she actively investigates Katrine, looking for dirt. Maybe she tries to subtly sabotage the playdate under the guise of concern. Anything that keeps her from just enduring until she breaks.

๐Ÿ”ธ The Playdate Feels Too Sudden: Sofie goes from having no friends to a sleepover invite very quickly. If we saw more of Sofie struggling at school—maybe even a scene where she’s ignored by her classmates—then this invite would feel like a life raft instead of just a plot point.


ACT 2A – THE ESCALATION

What Works

Microaggressions as Psychological Warfare: The way Katrine slowly chips away at Alice is brilliantly handled. The way she offers Alice cake? That’s not just a power move—it’s a calculated test of control. The way she effortlessly dismisses the past? Even more infuriating than if she outright lied.

Sofie’s Realization = Perfect Midpoint Shift: When Sofie discovers that she was never really wanted, it mirrors Alice’s past pain. This is the film’s emotional midpoint—the moment Sofie’s world cracks, just as Alice’s did years ago.

The Rooftop Sequence = High-Stakes Payoff: Sofie’s guilt-fueled attempt to fix her mistake (saving the guinea pig) is a fantastic externalization of internal conflict. This moment is visually gripping, thematically rich, and structurally perfect.

What Could Be Improved

๐Ÿ”ธ Alice Needs to Push Back Sooner: Right now, Alice absorbs Katrine’s gaslighting for too long. Her first real attempt at pushing back comes after she’s already broken down. If she tried to regain control earlier—maybe by subtly warning Sofie about Ida, or pulling Katrine aside to force a confrontation—it would make her unraveling even more powerful.

๐Ÿ”ธ The Flashback Connection Could Be Stronger: The film hinges on Alice’s childhood trauma, but we never actually see it. This isn’t about adding exposition—it’s about giving us one visceral moment from Alice’s past that visually connects to the present. Maybe we see Young Alice choking down cake in a schoolyard right before Alice does it again as an adult. Maybe we get one eerie echo of past laughter blending into the present. Just one well-placed flash of the past would lock the audience into Alice’s perspective even deeper.


ACT 2B – THE BREAKDOWN

What Works

The Cake Scene = Uncomfortable Brilliance: Alice forcing herself to eat cake until she cries? This is the most brutal scene in the script. It’s not just humiliation—it’s self-destruction as a survival mechanism.

Katrine’s Gaslighting Hits Its Peak: The way she laughs off Alice’s accusations, the way she acts like Alice is the one being unreasonable—this is masterclass-level manipulation.

Sofie’s Betrayal & Injury = Maximum Impact: Sofie falling after being rejected by her “friend”? That’s literal and symbolic devastation.

What Could Be Improved

๐Ÿ”ธ The “Reveal” of Alice’s Ex Feels Late: The reveal that Alice’s abusive ex knows where she lives is huge—but it comes after so much other drama that it almost feels like an afterthought. If there were small breadcrumbs earlier—maybe Alice checking her locks obsessively, maybe an anonymous missed call on her phone—then this moment would feel like a culmination instead of a new problem introduced late in the game.

๐Ÿ”ธ We Need a Bigger Shift in Power: Right now, Katrine wins for too long. Just one moment where Katrine loses her composure would make Alice’s escape feel like a victory, not just a retreat.


ACT 3 – THE FALL AND THE EXIT

What Works

The Ending is Unsettling as Hell: Alice doesn’t get closure. Katrine never admits to anything. Sofie is physically hurt but emotionally shattered. Nothing is fixed. And that’s exactly what makes the ending land—because that’s how real trauma works.

Alice’s Exit is Quietly Devastating: She doesn’t scream. She doesn’t make a scene. She just leaves, broken, with no satisfaction.

Thematic Full Circle: The story starts with Alice falling (metaphorically). It ends with Sofie literally falling. It’s a generational cycle of pain, unresolved and continuing.

What Could Be Improved

๐Ÿ”ธ A Lingering Final Shot: Maybe we see Alice watching Sofie sleep, realizing she’s passed her pain down. Maybe we see Katrine looking in the mirror, shaken for the first time. Just one final visual gut-punch would cement this story’s impact.


FINAL STRUCTURE VERDICT

Playdate is brilliantly structured, but it could be even stronger with:
๐Ÿ”น A more active Alice earlier on.
๐Ÿ”น A single visceral flash of past trauma.
๐Ÿ”น A bigger “power shift” moment where Alice shakes Katrine.
๐Ÿ”น More hints at Alice’s ex looming in the background.

Right now, this script lingers in your gut. With just a few refinements? It would haunt you.


PLAYDATE – Dialogue & Story Engine Analysis

Playdate is a tense, slow-burn psychological thriller that thrives on subtext, emotional warfare, and buried trauma. The dialogue is razor-sharp in some places, but could use more active tension in others. The story engines—goals, stakes, urgency, and mystery—are solid, but a few tweaks could intensify the narrative drive. Let’s break it all down.


DIALOGUE ANALYSIS

What Works

Naturalistic and Subtle Power Plays: The best lines in Playdate aren’t flashy—they’re quiet knives. Katrine’s passive-aggressive dismissals of Alice’s trauma are written with chilling realism. She never directly gaslights Alice; instead, she laughs things off, minimizes, and subtly shifts blame, which is far more insidious.

Cake Scene = Perfection: The dialogue in the cake scene is brilliantly unsettling. Alice being coaxed into eating, Katrine’s offhand comments, and the moment Alice finally breaks—it’s all written with exquisite discomfort. This is where the dialogue is at its peak.

Sofie & Ida = Realistic Childhood Interactions: The kids’ dialogue feels authentic. Sofie’s insecurity is palpable, and Ida’s casual dismissal of their “friendship” stings without feeling over-dramatic. It’s exactly how kids wound each other—thoughtless, offhand, devastating.

What Could Be Improved

๐Ÿ”ธ Alice Needs Sharper Retorts: Right now, Alice absorbs too much. While this makes sense for her character, she should have at least one moment of verbal defiance earlier in the film. Maybe she subtly challenges Katrine before fully breaking down, making her later collapse even more powerful.

๐Ÿ”ธ More Subtext in Sofie’s Storyline: Sofie’s dialogue could use more mirroring of Alice’s past trauma. Maybe she repeats one of Katrine’s dismissive lines without realizing it, showing how toxic patterns pass down generations.

๐Ÿ”ธ Tighter Final Confrontation: The last confrontation between Alice and Katrine is almost too polite given everything that has happened. While subtlety is good, Alice should leave Katrine shaken in some way—even if just through one line that finally cuts through her armor.


STORY ENGINE ANALYSIS

(Breaking down how goals, stakes, urgency, and mystery drive the narrative.)

GOALS (OPEN VS. CLOSED)

Sofie’s Goal is Clear (Closed Goal): She wants to be accepted. Simple, relatable, emotionally engaging.

Alice’s Goal is More Internal (Open Goal): She wants to protect Sofie from what happened to her, but she doesn’t know how. This internal conflict is great—but it could be more externally active.

๐Ÿ”ธ Alice Needs a Stronger External Goal: Right now, she mostly reacts. What if she actively tried to uncover the truth about Katrine instead of just reliving the past? Even a misguided attempt at regaining control would add more drive to the story.

STAKES

Deeply Personal Stakes: The stakes aren’t life-or-death, but they feel like they are because they cut to Alice’s very identity. That’s powerful.

๐Ÿ”ธ Raise the Personal Cost for Alice: Right now, Alice’s life implodes, but what if she also loses something tangible—her job, a personal relationship—before she leaves? It would make the fallout even heavier.

URGENCY

The Third Act Feels Immediate: When Sofie falls, everything kicks into high gear. Great pacing here.

๐Ÿ”ธ Act 1 Feels Too Languid: The first act could tighten. Maybe move up the moment Alice recognizes Katrine, so the psychological tension starts sooner.

MYSTERY

The Mystery of Katrine’s Past Actions Works Well: Alice slowly piecing together what happened is engaging.

๐Ÿ”ธ What About Katrine’s Present? Right now, Katrine is firmly in control the whole time. What if we saw hints that she’s hiding something more recent? Maybe a failed marriage, a secret drinking problem—something to make her unravel just a little by the end.


ACTIVE VS. PASSIVE POSITIVE EMPATHY

(How much do we actively root for Alice vs. passively feel bad for her?)

We Feel For Alice’s Past (Passive Empathy): The childhood trauma is gut-wrenching. We sympathize with her from the start.

๐Ÿ”ธ Alice Needs More Active Empathy Moments: We root for Alice, but she could use one or two moments of active, positive empathy. Maybe she helps another struggling parent, or fiercely protects Sofie from another school parent, showing who she is when she’s not afraid.


ACTIVE VS. PASSIVE NEGATIVE EMPATHY

(How much do we actively hate Katrine vs. just recognize her as toxic?)

Katrine’s Gaslighting = Perfectly Hateable (Active Negative Empathy): We actively despise her, because we see exactly how manipulative she is.

๐Ÿ”ธ More Layers to Katrine’s Character: Right now, she’s so unshaken that it almost makes her feel untouchable. If we saw just one crack—one moment where she’s caught off guard—it would make her more interesting. Maybe her own child shows signs of rejecting her—a small moment where her mask almost slips.


FINAL OVERALL VERDICT

Playdate already has brilliant dialogue, strong tension, and a compelling emotional core, but it could be even stronger with:
๐Ÿ”น Sharper, more active dialogue for Alice earlier on.
๐Ÿ”น A more direct external goal for Alice.
๐Ÿ”น Tighter pacing in Act 1 to increase urgency.
๐Ÿ”น A tangible loss for Alice to raise stakes.
๐Ÿ”น A single crack in Katrine’s armor to deepen her character.

Right now, this script unsettles and lingers. With a few adjustments? It would devastate.



Monday, 3 February 2025

BLACKLIST 2024 - #1 ONE NIGHT ONLY

The BLACKLIST is a list of the most loved not-yet-produced screenplays doing the rounds in Hollywood.  #1 on that list with 60 votes is... 

One Night Only

LOGLINE:

In a near-future America where premarital sex is illegal except for one sanctioned night each year, two strangers—heartbroken Owen and disillusioned Hannah—navigate a citywide frenzy of romance, desperation, and self-discovery as they search for meaning in a world where love has become a transaction.


STRENGTHS & SCREENWRITING LESSONS

1. Premise & World-Building – The Power of High-Concept Hooks

The screenplay opens with an immediately intriguing premise: What if sex were outlawed except for one night a year? This is The Purge meets When Harry Met Sally, a blend of dystopian satire and romantic comedy.

What Works:

The premise is clear, high-stakes, and instantly marketable. A world where intimacy is regulated by the government is rich with narrative possibilities, both comedic and dramatic.

The biosensor tattoos (which change color to signal legal sexual activity) are an elegant visual metaphor for government control over personal freedom. A great example of show, don’t tell world-building.

✅ The world feels lived-in. Details like stores selling out of condoms, black-market Viagra, and underground sex auctions make it feel grounded in reality despite its heightened concept.

Screenwriting Tip:

A strong premise isn’t just a gimmick—it must inform character choices, conflict, and theme. Here, the world’s rules force characters into difficult decisions, creating natural dramatic tension.


2. Structure – The Hero’s Journey With a Rom-Com Twist

At its core, One Night Only follows a classic Hero’s Journey structure—but instead of fighting a villain, Owen and Hannah battle their own cynicism and loneliness.

Act 1 – The Ordinary World & Call to Adventure (Pages 1–30)

  • Owen’s setup: He’s dumped by Clarissa, who tells him she’s sleeping with someone else tonight.
  • Hannah’s setup: She’s excited to reunite with a past lover (Sebastian), but he never shows.
  • The Inciting Incident: Both characters are forced into the chaos of this one night, searching for meaning in a world that only values transactional intimacy.

Act 2 – Tests, Allies, Enemies (Pages 30–90)

  • Owen and Hannah cross paths repeatedly in a series of escalating misadventures (failed hook-ups, a black-market condom race, a secret underground sex auction).
  • Their opposites-attract dynamic builds tension—Hannah chases romance, Owen chases revenge sex, but neither finds satisfaction.
  • Midpoint Shift: Hannah is invited into the underground elite sex auction, symbolizing the commodification of love, while Owen spirals further into desperation.

Act 3 – The Climax & Transformation (Pages 90–120)

  • Both characters hit rock bottom—Hannah realizes romance doesn’t exist in this world, Owen realizes meaningless sex won’t heal him.
  • Their emotional walls break down. Through shared vulnerability, they find something real in a world designed to strip love of meaning.
  • Final scene (potential improvement): The story should resolve with a stronger emotional payoff—do they find love, or just connection?

Screenwriting Tip:

Structure must serve character arcs. The escalating obstacles (romantic rejection, absurdity, desperation) force Owen and Hannah to grow, making their final choice feel earned.

The midpoint should shift the stakes. Here, Hannah is given an easy way out (luxury and meaningless sex), while Owen loses everything. This moment defines the rest of their journey.


3. Characters – Strong Arcs, but Could Go Deeper

Owen – The Heartbroken Everyman

What Works:

  • A relatable underdog. Owen starts as a passive "nice guy" clinging to the idea of love, but by the end, he learns self-respect.
  • His journey feels authentic. He’s not magically healed—his arc is messy, filled with mistakes and self-destruction.

What Could Be Improved:

  • His emotional low point lacks true consequence. He loses his fiancรฉe, gets scammed, and fails to find casual sex—but does he truly face a crisis? What if the law forced him into an even worse situation (e.g., unable to legally marry in the future)?

Hannah – The Disillusioned Romantic

What Works:

  • Her disillusionment is compelling. She enters believing in romance, but every experience reinforces its artificiality (being stood up, the elite auction).
  • She’s active. Unlike Owen, she chases what she wants—making her a strong co-lead.

What Could Be Improved:

  • The underground auction should push her further. Maybe she almost agrees, forcing a real moral dilemma.

Screenwriting Tip:

A character arc isn’t just about changing opinions—it’s about making harder choices. Push characters into situations that force them to choose growth over comfort.


4. Dialogue – Sharp, Funny, but Occasionally On-the-Nose

What Works:

  • The banter between Owen and Hannah is fantastic—witty, fast-paced, and filled with subtext.
  • Secondary characters shine. Owen’s mom, the sarcastic nurse, and Hannah’s friend Arya add humor and depth.

What Could Be Improved:

  • Exposition sometimes slips into dialogue. (e.g., early conversations about "The Mandate" feel a little too explanatory).
  • Some emotional beats could land harder. Owen’s pain is funny, but does it hurt enough?

Screenwriting Tip:

Great dialogue balances wit and subtext. Instead of telling us how Owen feels, show it through awkward silences, bitter jokes, or small losses (e.g., watching couples kiss on the subway).

Side characters should steal scenes—but not overshadow leads. Arya and the nurse are fantastic, but don’t let them take emotional weight from Hannah and Owen.


5. Themes & Symbolism – Strong But Could Go Deeper

Theme 1: The Commodification of Love

  • The sex auction literalizes the idea that romance is a marketplace—a brilliant concept.
  • The black-market condom race symbolizes how even basic human intimacy is controlled.

Theme 2: The Death of Romance in a World of Rules

  • Owen clings to old-school romance, while Hannah slowly realizes romance has been corrupted.
  • Their final choice (or lack of one) should reinforce this theme—does love still exist?

Screenwriting Tip:

Symbolism should be integrated, not forced. The biosensors are perfect world-building—they’re a sci-fi device that subtly reinforces themes of control and intimacy.

A theme should be tested by the story. By Act 3, Owen and Hannah must actively choose whether to believe in love, reject it, or redefine it.


FINAL VERDICT

What This Screenplay Teaches Us About Great Writing:

  • Start with a high-concept idea, but ensure it drives character and theme.
  • Every scene should escalate stakes and deepen character dilemmas.
  • Dialogue should be sharp, but emotional beats must land with weight.
  • A strong theme should evolve—forcing the characters to question and change.

What Could Be Improved:

  • Higher stakes for the characters (legal consequences, moral dilemmas).
  • A more powerful resolution—does Owen/Hannah change the system, or just themselves?
  • Pacing in Act 2 could be slightly tighter.

Final Thoughts:

One Night Only is a smart, funny, and thematically rich screenplay with huge potential. With sharper emotional stakes and a clearer resolution, it could be a modern classic.

SCREENWRITING TIPS FROM - GROUNDHOG DAY

 GROUNDHOG DAY

This script is a masterclass in high-concept storytelling.

Written by Danny Rubin and Harold Ramis, Groundhog Day landed in Hollywood with a deceptively simple premise: What if a man had to relive the same day over and over again? But under that high-concept hook is a film that’s about so much more—growth, redemption, and the human condition.

Let’s break down the story and see what makes it work so well.


THE SETUP

We start in a typical early ‘90s rom-com setting—big city, cynical protagonist, small-town charm.

Phil Connors, our hero, is a weatherman who thinks he's above it all. He’s arrogant, dismissive, and treats everyone around him like they exist solely for his amusement. He’s heading to the small town of Punxsutawney, Pennsylvania, to cover the annual Groundhog Day event—something he clearly believes is beneath him.

Along for the ride are Rita, his producer, and Larry, the cameraman. Rita is bright-eyed, optimistic, and charming—everything Phil isn’t. This is important because Groundhog Day is, at its core, a redemption story. And for that to work, we need to see just how far Phil has to fall before he can rise again.

The first act plays out exactly as expected: Phil does his job, mocks the small-town festivities, and prepares to leave. But then—the storm.

A blizzard (one Phil had confidently predicted would pass them by) forces the crew to stay another night. And when Phil wakes up the next morning… it’s February 2nd all over again.

This is where the story takes its sharp turn.


THE PREMISE IN ACTION

Once Phil realizes he’s stuck in a time loop, the film starts playing with the concept in every way possible.

At first, he’s confused. Then, he tests the waters—small experiments like breaking a pencil to see if it’s still intact the next day. Then, as the reality of his situation sinks in, he goes through the classic Five Stages of Grief.

  1. Denial – "This must be a dream."
  2. Anger – He lashes out, mocks people, and becomes reckless.
  3. Bargaining – He tries to use his knowledge to manipulate situations (like seducing women).
  4. Depression – He spirals, realizing there may be no way out.
  5. Acceptance – He decides to become a better person.

This structure gives the film its emotional core. We watch Phil go from selfishness to despair to self-improvement. The audience is on the journey with him, feeling his frustration but also his gradual transformation.


ACTIVE VS. PASSIVE EMPATHY

Phil starts as a deeply unlikable character, which is risky. If he had stayed passive—just letting the loop torture him—we wouldn’t care about him. But what Groundhog Day does brilliantly is make Phil active.

  • He tests the loop in increasingly extreme ways.
  • He exploits his knowledge to manipulate people (the wrong way to use his gift).
  • He tries to break free through drastic actions.
  • And finally, he chooses to grow.

Because Phil is actively fighting his fate—even when he’s being a jerk—we stay invested in his journey.

By the end, when he starts genuinely helping people (saving a homeless man, catching a falling boy, fixing a flat tire), we believe in his transformation.

Audiences love heroes who fight for themselves. We don’t respect people who wallow in misery—we respect people who struggle to become better.


SETUP & PAYOFF

This film is airtight when it comes to setup and payoff.

Every detail introduced in the first act gets flipped or deepened later:

  • Ned Ryerson, the annoying insurance salesman, is a joke at first, but later becomes a test of Phil’s patience and kindness.
  • The old homeless man’s fate shifts from something Phil ignores to something he actively tries (and fails) to prevent.
  • Phil’s knowledge of the town starts as a means to trick people but ends up being a tool for kindness.

The best films don’t waste a single scene. They reward the audience for paying attention, and Groundhog Day is one of the best examples of that principle in action.


CLOSED-ENDED VS. OPEN-ENDED GOAL

One of the reasons this film works so well is because it actually has both types of goals.

At first, Phil’s goal is completely open-ended. He just wants to escape the time loop, but he has no idea how. Every attempt fails, and there’s no clear way forward.

But as the film progresses, his goal becomes closed-ended. He shifts from wanting to escape to wanting to become a better person—something tangible that we can track.

By the final act, the audience understands that the way to "win" is for Phil to genuinely change.

This balance between open-ended mystery and closed-ended growth keeps the film from feeling aimless while still leaving room for interpretation.


THE PAYOFF EXCEEDS THE SETUP

The ending of Groundhog Day is perfect.

Phil finally lives through February 2nd as the best version of himself—kind, generous, and selfless. He wakes up on February 3rd, and the loop is broken.

Importantly, the film never explicitly states why this happens. Was it a divine lesson? A cosmic glitch? It doesn’t matter. The story works because the emotional payoff is bigger than the premise itself.

If Phil had simply been released from the loop for no reason, it wouldn’t have felt satisfying. If he had stayed trapped forever, it would have felt empty. Instead, the film makes the audience feel like Phil earned his freedom.

The journey was the reward.


FINAL THOUGHTS

Groundhog Day is more than just a clever high-concept film—it’s a lesson in storytelling.

  • It takes a simple premise and explores it to its fullest potential.
  • It makes the hero active, even when he’s flawed.
  • It sets up and pays off every story beat with precision.
  • It balances mystery and resolution in a way that keeps audiences engaged.

This is why the film has endured for decades. It’s not just a comedy. It’s not just a fantasy. It’s a deeply human story about growth, redemption, and purpose.

If you’re writing a script, take a lesson from Groundhog Day—make sure your payoff is greater than your setup.

That’s what makes a film truly unforgettable.

STORY NOTES

I’m a professional, working screenwriter/director/producer.

I have worked with Morgan Freeman (The Shawshank Redemption), Harvey Keitel (Pulp Fiction), Olga Kurylenko (Quantum Of Solace), Matt Doran (The Matrix).

Unlike many other script-doctor services, the notes I provide are in-depth and comprehensive, often running to ten pages, ensuring every aspect of your story is analyzed.

What you get…

  1. Page Read Notes. These are beat specific notes that arise as I read your script. These focus on the minutiae of your story as it unfolds.
  2. General Notes. These focus on all the key aspects of your screenplay, being: Concept, Form, Characters, Dialogue, Hero, Antagonist, Voice, Production, Hero’s Journey, Goal, Stakes, Urgency.
  3. A one hour Zoom call to go over the notes and answer all your questions before you begin your deep dive into your next draft.
  4. Lastly, I offer indefinite email follow up. Feel free to email any questions that arise as you rewrite your screenplay. It’s always great to have an objective sounding board to bounce ideas off. 

Email samuelb888@gmail.com to take your story to the next level.

All the very best with your writing journey!

Saturday, 1 February 2025

SCREENWRITING TIPS FROM - THE GODFATHER PT1 - MICHAEL

Summary from Michael’s POV

Michael Corleone begins as the reluctant son of a powerful Mafia family. Having distanced himself from his family's criminal empire, he returns home for his sister's wedding, where he reassures his girlfriend, Kay, that he is not involved in his father’s business. However, when his father, Vito Corleone, is nearly assassinated, Michael is pulled into the violent underworld. In a pivotal moment, he kills Sollozzo and McCluskey, setting him on an irreversible path toward becoming the new Don. As the story unfolds, Michael methodically eliminates his enemies, takes control of the family, and ultimately loses his soul in the process. By the film’s end, he has fully embraced his role as the new Godfather, shutting out Kay and cementing his transformation.


Michael’s Hero’s Journey

1. The Ordinary World

Michael is an outsider to his family's business, a war hero engaged in an honest life with Kay.

Screenwriting Tip: Establish a clear contrast between the protagonist’s starting point and where they will end up.

2. The Call to Adventure

Vito Corleone is shot, and the family is thrown into chaos.

Screenwriting Tip: A hero's journey begins with an external event that forces them to reconsider their path.

3. Refusal of the Call

Michael initially resists involvement, stating, “That’s my family, Kay, not me.”

Screenwriting Tip: A strong character arc is built on initial resistance to change, making the transformation more compelling.

4. Meeting the Mentor

Michael’s mentor is Vito, but also Tom Hagen and Clemenza, who guide him into the world of organized crime.

Screenwriting Tip: A mentor figure should guide the protagonist toward their inevitable transformation.

5. Crossing the Threshold

Michael kills Sollozzo and McCluskey, severing his ties with his former life.

Screenwriting Tip: The protagonist should take an irreversible action that signifies their commitment to the journey.

6. Tests, Allies, and Enemies

Michael hides in Sicily, where he experiences love and loss, reinforcing his transformation.

Screenwriting Tip: Midpoint challenges should reinforce the protagonist's journey and add depth to their development.

7. The Approach to the Inmost Cave

Returning to America, Michael finds the family in disarray and Vito weakened.

Screenwriting Tip: The hero must confront their final resistance before stepping into their new role.

8. The Ordeal

Vito dies, and Michael’s enemies plot against him. The baptism sequence marks his final descent into darkness as he orchestrates the elimination of his rivals.

Screenwriting Tip: A hero’s transformation is complete when they take an action that contradicts their original beliefs.

9. The Reward

Michael secures absolute power, but at the cost of his morality.

Screenwriting Tip: The protagonist should get what they wanted but at an unexpected cost.

10. The Road Back

Kay questions Michael about Carlo’s death, signaling the beginning of his emotional isolation.

Screenwriting Tip: The return to the ordinary world should feel alien, highlighting the protagonist's irreversible change.

11. The Resurrection

Michael lies to Kay, and the office door closes on her, symbolizing the final loss of his humanity.

Screenwriting Tip: The final transformation should be visualized in a way that resonates with the audience.

12. Return with the Elixir

Michael has become the new Godfather, embracing his destiny fully.

Screenwriting Tip: The protagonist should return with newfound power or wisdom, but often at great cost.


Themes and Symbolism

1. Power and Corruption

Michael’s journey illustrates how power corrupts, transforming an idealistic outsider into a ruthless leader.

Screenwriting Tip: Show gradual transformation through key decisions rather than telling the audience.

2. Family vs. Duty

Michael begins by rejecting his family’s ways, only to become the embodiment of its values.

Screenwriting Tip: Build internal conflict within characters to make their journey more compelling.

3. The Cost of Power

Michael loses his soul in the pursuit of securing his family’s power.

Screenwriting Tip: Every protagonist should pay a price for their journey.

4. Religious Symbolism

The baptism scene contrasts Michael’s claim to legitimacy with his ruthless killings.

Screenwriting Tip: Use visual irony to reinforce themes.


Conclusion

Michael Corleone’s journey in The Godfather is a masterclass in storytelling. His transformation from reluctant outsider to ruthless leader is compelling because it follows a structured and inevitable descent. The film’s themes of power, corruption, and sacrifice resonate deeply, making it one of the most iconic character arcs in cinema. Understanding how Michael’s journey aligns with the hero’s journey template can provide valuable insights for screenwriters crafting their own compelling protagonists.

STORY NOTES

I’m a professional, working screenwriter/director/producer.

I have worked with Morgan Freeman (The Shawshank Redemption), Harvey Keitel (Pulp Fiction), Olga Kurylenko (Quantum Of Solace), Matt Doran (The Matrix).

Unlike many other script-doctor services, the notes I provide are in-depth and comprehensive, often running to ten pages, ensuring every aspect of your story is analyzed.

What you get…

  1. Page Read Notes. These are beat specific notes that arise as I read your script. These focus on the minutiae of your story as it unfolds.
  2. General Notes. These focus on all the key aspects of your screenplay, being: Concept, Form, Characters, Dialogue, Hero, Antagonist, Voice, Production, Hero’s Journey, Goal, Stakes, Urgency.
  3. A one hour Zoom call to go over the notes and answer all your questions before you begin your deep dive into your next draft.
  4. Lastly, I offer indefinite email follow up. Feel free to email any questions that arise as you rewrite your screenplay. It’s always great to have an objective sounding board to bounce ideas off. 

Email samuelb888@gmail.com to take your story to the next level. 

All the very best with your writing journey!

Friday, 31 January 2025

SCREENWRITING TIPS FROM - LEON: THE PROFESSIONAL - MATHILDA'S POV


Summary from Mathilda’s Perspective

Mathilda is a neglected 12-year-old girl living in an abusive household. Her life takes a drastic turn when corrupt DEA agent Stansfield murders her family. She seeks refuge with her neighbor, Lรฉon, a professional hitman. At first, Lรฉon is reluctant to take her in, but he eventually trains her in the ways of an assassin. Through their bond, Mathilda finds a sense of belonging and strength. However, their relationship is doomed by the violent world they inhabit, and Lรฉon ultimately sacrifices himself to ensure Mathilda's survival, leaving her to forge her own future.


Mathilda’s Hero’s Journey

1. Ordinary World

Mathilda lives a bleak and abusive life, neglected by her family and desperate for love.
Screenwriting Tip: Establish the protagonist’s dissatisfaction early to make their transformation impactful.

2. Call to Adventure

Her family is brutally murdered, forcing Mathilda to seek refuge with Lรฉon.
Screenwriting Tip: The Call should present an event that forces the protagonist to act.

3. Refusal of the Call

Lรฉon initially refuses to take her in, and Mathilda struggles with accepting her new reality.
Screenwriting Tip: Resistance to change creates deeper emotional stakes.

4. Meeting the Mentor

Lรฉon becomes Mathilda’s mentor, teaching her survival skills. She, in turn, helps him open up emotionally.
Screenwriting Tip: Mentors can learn as much from their students as they teach.

5. Crossing the Threshold

Mathilda fully commits to her new path, learning how to use weapons and navigate Lรฉon’s world.
Screenwriting Tip: This moment should signify a clear departure from the past.

6. Tests, Allies, and Enemies

Mathilda trains rigorously, but her emotional turmoil and Stansfield’s pursuit create significant obstacles.
Screenwriting Tip: Develop the protagonist through internal and external conflicts.

7. Approach to the Inmost Cave

Mathilda recklessly attempts to take revenge on Stansfield, forcing Lรฉon to intervene.
Screenwriting Tip: The protagonist should confront their greatest personal challenge before the climax.

8. The Ordeal

Mathilda is captured, and Lรฉon launches a daring rescue, culminating in his last stand.
Screenwriting Tip: The Ordeal should test everything the protagonist has learned.

9. Reward (Seizing the Sword)

Lรฉon ensures Mathilda’s escape, passing his strength and wisdom to her.
Screenwriting Tip: The reward should symbolize personal transformation, not just victory.

10. The Road Back

Mathilda, now alone, must decide how to move forward without Lรฉon.
Screenwriting Tip: This stage should reflect the protagonist’s internalization of their journey.

11. Resurrection

Mathilda confronts reality and takes the first steps to reclaim her life, carrying Lรฉon’s lessons with her.
Screenwriting Tip: The climax should leave a lasting impact on the protagonist’s psyche.

12. Return with the Elixir

She plants Lรฉon’s beloved plant, symbolizing rebirth and her newfound resilience.
Screenwriting Tip: The final scene should visually and thematically conclude the character’s arc.


Themes & Symbolism

1. Lost Childhood and Redemption

Mathilda is forced to grow up too fast, but Lรฉon provides her with a sense of love and structure.
Screenwriting Tip: Explore the contrast between innocence and maturity to enrich character depth.

2. Revenge vs. Growth

Mathilda’s initial desire for vengeance shifts toward self-discovery and independence.
Screenwriting Tip: Character motivation should evolve throughout the story.

3. The Plant as a Metaphor

For Mathilda, planting Lรฉon’s plant represents growth, survival, and carrying on his legacy.
Screenwriting Tip: Use symbolism subtly to reinforce character transformation.

4. The Cost of Love

Mathilda and Lรฉon’s bond is powerful, but it comes at a high price.
Screenwriting Tip: Emotional stakes should have real consequences.


Screenwriting Takeaways

  • A strong protagonist starts with a well-defined internal struggle.
  • The Call to Adventure should be unavoidable.
  • Character growth should be reflected in actions, not just dialogue.
  • The climax should demonstrate true transformation.
  • Symbolism enhances storytelling without overt exposition.

By following these principles, Lรฉon: The Professional crafts a poignant and emotionally powerful hero’s journey through Mathilda’s eyes.

STORY NOTES

I’m a professional, working screenwriter/director/producer.

I have worked with Morgan Freeman (The Shawshank Redemption), Harvey Keitel (Pulp Fiction), Olga Kurylenko (Quantum Of Solace), Matt Doran (The Matrix).

Unlike many other script-doctor services, the notes I provide are in-depth and comprehensive, often running to ten pages, ensuring every aspect of your story is analyzed.

What you get…

  1. Page Read Notes. These are beat specific notes that arise as I read your script. These focus on the minutiae of your story as it unfolds.
  2. General Notes. These focus on all the key aspects of your screenplay, being: Concept, Form, Characters, Dialogue, Hero, Antagonist, Voice, Production, Hero’s Journey, Goal, Stakes, Urgency.
  3. A one hour Zoom call to go over the notes and answer all your questions before you begin your deep dive into your next draft.
  4. Lastly, I offer indefinite email follow up. Feel free to email any questions that arise as you rewrite your screenplay. It’s always great to have an objective sounding board to bounce ideas off. 

Email samuelb888@gmail.com to take your story to the next level.

All the very best with your writing journey!

SCREENWRITING TIPS FROM - LEON: THE PROFESSIONAL - LEON'S POV


Summary from Lรฉon's Perspective

Lรฉon is a solitary hitman living a regimented life in New York City. His world is disrupted when he reluctantly takes in Mathilda, a 12-year-old girl whose family is brutally murdered by corrupt DEA agent Stansfield. Initially resistant, Lรฉon teaches Mathilda the skills of an assassin, and in doing so, he discovers emotions he had long suppressed. Through his relationship with Mathilda, he gains a sense of purpose and love, ultimately sacrificing himself to ensure her survival.


Lรฉon’s Hero’s Journey

1. Ordinary World

Lรฉon lives in isolation, his only joys being milk and tending to his plant. His life is structured and emotionless.
Screenwriting Tip: Establish your protagonist’s world clearly to highlight their internal void.

2. Call to Adventure

Mathilda seeks refuge with Lรฉon after her family’s murder.
Screenwriting Tip: The Call should introduce an external problem that challenges the protagonist’s comfort zone.

3. Refusal of the Call

Lรฉon initially resists helping Mathilda, knowing that emotional attachments can be dangerous in his line of work.
Screenwriting Tip: Conflict between reluctance and duty enhances character depth.

4. Meeting the Mentor

Although reluctant at first, Lรฉon becomes Mathilda’s mentor, training her in the assassin’s craft. In turn, she teaches him about love and human connection.
Screenwriting Tip: A mentor can be an unlikely figure, sometimes even the hero’s student.

5. Crossing the Threshold

Lรฉon officially commits to helping Mathilda by teaching her survival skills and even assisting her in seeking revenge.
Screenwriting Tip: This moment should signify a clear shift from passivity to action.

6. Tests, Allies, and Enemies

Mathilda and Lรฉon form a bond, but Stansfield remains a lurking threat. Lรฉon also must confront his emotions, something he has long avoided.
Screenwriting Tip: Each test should reveal a layer of the hero’s development.

7. Approach to the Inmost Cave

Mathilda’s reckless attempt to kill Stansfield puts them both in mortal danger. Lรฉon must act decisively.
Screenwriting Tip: The protagonist must face their deepest fear before the climax.

8. The Ordeal

Lรฉon fights his way through Stansfield’s ambush, using every skill he possesses to escape and save Mathilda.
Screenwriting Tip: The stakes should be at their highest, requiring ultimate sacrifice.

9. Reward (Seizing the Sword)

Lรฉon ensures Mathilda’s escape, symbolically passing his knowledge and legacy to her.
Screenwriting Tip: The reward should reflect internal growth, not just external victory.

10. The Road Back

Lรฉon attempts to leave with Mathilda but is confronted by Stansfield.
Screenwriting Tip: The return should test whether the hero has truly changed.

11. Resurrection

Lรฉon, fatally wounded, cleverly hands Stansfield a live grenade before dying, ensuring the villain’s demise.
Screenwriting Tip: The climax should force the hero into a final, irreversible transformation.

12. Return with the Elixir

Mathilda plants Lรฉon’s beloved plant in the ground, symbolizing growth and change, carrying his spirit with her.
Screenwriting Tip: The ending should resonate emotionally, closing the character’s arc.


Themes & Symbolism

1. Love vs. Isolation

Lรฉon’s arc revolves around his transition from emotional detachment to forming a deep bond with Mathilda.
Screenwriting Tip: Show internal conflict through small, meaningful actions rather than exposition.

2. Innocence and Corruption

Mathilda represents lost innocence, while Stansfield embodies absolute corruption. Lรฉon serves as the bridge between these worlds.
Screenwriting Tip: Contrast characters through visual and thematic opposition.

3. The Plant as a Metaphor

Lรฉon’s plant represents himself—uprooted, resilient, yet fragile. When Mathilda plants it, she ensures his legacy continues.
Screenwriting Tip: Symbolism should feel organic, not forced.

4. Transformation through Sacrifice

Lรฉon’s ultimate act of love is his sacrifice, proving he has changed.
Screenwriting Tip: True transformation should be demonstrated through action, not dialogue.


Screenwriting Takeaways

  • Define your protagonist’s emotional void early.
  • The Call to Adventure should force a tough choice.
  • Strong character relationships drive the narrative.
  • Internal change should parallel external conflict.
  • Use symbolism subtly to reinforce themes.

By following these principles, Lรฉon: The Professional crafts a deeply emotional and thematically rich hero’s journey.

STORY NOTES

I’m a professional, working screenwriter/director/producer.

I have worked with Morgan Freeman (The Shawshank Redemption), Harvey Keitel (Pulp Fiction), Olga Kurylenko (Quantum Of Solace), Matt Doran (The Matrix).

Unlike many other script-doctor services, the notes I provide are in-depth and comprehensive, often running to ten pages, ensuring every aspect of your story is analyzed.

What you get…

  1. Page Read Notes. These are beat specific notes that arise as I read your script. These focus on the minutiae of your story as it unfolds.
  2. General Notes. These focus on all the key aspects of your screenplay, being: Concept, Form, Characters, Dialogue, Hero, Antagonist, Voice, Production, Hero’s Journey, Goal, Stakes, Urgency.
  3. A one hour Zoom call to go over the notes and answer all your questions before you begin your deep dive into your next draft.
  4. Lastly, I offer indefinite email follow up. Feel free to email any questions that arise as you rewrite your screenplay. It’s always great to have an objective sounding board to bounce ideas off. 

Email samuelb888@gmail.com to take your story to the next level.

All the very best with your writing journey!

Thursday, 30 January 2025

SCREENWRITING TIPS FROM - STAND BY ME - TEDDY'S POV

STAND BY ME – Analyzed from Teddy Duchamp’s POV

SUMMARY OF THE STORY FROM TEDDY’S PERSPECTIVE

Teddy Duchamp sees himself as a soldier at war—a brave, loyal, and tough kid who stands by his friends no matter what. His father, a World War II veteran with PTSD, once held his ear to a stove in a fit of rage, leaving him partially deaf and with scars he wears like medals. Despite the abuse, Teddy idolizes his father, insisting he’s a "hero."

When Vern tells the group about a missing boy’s body, Teddy joins the adventure eagerly, treating it as a test of courage. Along the journey, he clashes with the others, especially Chris, who challenges Teddy’s dangerous tendencies. At a train bridge, Teddy foolishly tries to dodge an oncoming train instead of moving to safety, reinforcing his need to prove his toughness.

Throughout the trip, Teddy's bravado is repeatedly undercut—by Milo Pressman, who reminds him that his father is in a mental institution, and by the realization that they won’t be returning as "heroes" for finding the body. In the end, Teddy doesn’t change as much as Gordie or Chris; he remains a lost boy desperate to prove his worth.


THE HERO'S JOURNEY THROUGH TEDDY’S POV

1. The Ordinary World

Teddy lives in Castle Rock, Oregon, with his abusive, institutionalized father and an unstable home life. His world is one of posturing toughness, reckless behavior, and loyalty to his friends.

๐Ÿ”นScreenwriting Tip: Establish character flaws early. Teddy’s bravado masks his insecurity. Show the cracks beneath a character’s exterior through dialogue and small actions.

2. The Call to Adventure

Vern overhears his older brother talking about a missing boy’s body. The boys decide to find it, thinking it will make them famous. Teddy sees this as a chance to prove his courage.

๐Ÿ”นScreenwriting Tip: A Hero’s Call should be deeply personal. For Teddy, the journey isn’t just about the body—it’s about proving his toughness, reflecting his father’s war stories.

3. Refusal of the Call

Teddy doesn’t outright refuse the journey, but his need to prove his strength leads to reckless choices. At the train tracks, he stands in defiance, refusing to run. Chris pulls him back, showing how Teddy’s self-destructive tendencies put him in danger.

๐Ÿ”นScreenwriting Tip: A refusal can be psychological. Teddy isn’t afraid of the journey, but he refuses to acknowledge his own pain, making him a tragic figure.

4. Meeting the Mentor

Chris Chambers serves as a mentor figure, despite being the same age. He challenges Teddy’s recklessness, trying to guide him towards self-preservation.

๐Ÿ”นScreenwriting Tip: Mentors don’t always need to be older or wiser—sometimes, they are just a friend who tells the hero the hard truths they refuse to face.

5. Crossing the Threshold

The boys leave Castle Rock and venture into the wilderness. This is their first step into a world with real stakes—trains, bullies, and the existential realization of death.

๐Ÿ”นScreenwriting Tip: The Threshold should symbolize change. Here, it’s both literal (leaving town) and thematic (stepping into a world where childhood illusions die).

6. Tests, Allies, and Enemies

  • Test: The train bridge scene—Teddy’s recklessness almost gets him killed.
  • Enemy: Milo Pressman, who calls Teddy’s father a "loony," forcing him to confront painful truths.
  • Ally: Chris, who stands up for him and defends his worth.

๐Ÿ”นScreenwriting Tip: Conflict should reveal inner struggles. Teddy’s fight with Milo isn’t about insults—it’s about his deep-seated denial regarding his father.

7. Approach to the Inmost Cave

As they get closer to the body, the reality of death sinks in. The boys realize that finding it won’t make them famous—it just makes them confront mortality.

๐Ÿ”นScreenwriting Tip: The "Inmost Cave" moment should strip away illusions. Here, Teddy must face that courage isn’t about dodging trains or idolizing war—it’s about growing up.

8. The Ordeal

The confrontation with Ace Merrill and his gang. When Chris stands up to Ace, it’s a moment of true bravery—not Teddy’s kind of reckless courage, but something deeper.

๐Ÿ”นScreenwriting Tip: The Ordeal should redefine the hero’s beliefs. For Teddy, this moment shows that real strength isn’t posturing—it’s standing for something.

9. The Reward

They find the body, but the journey doesn’t bring glory. Instead, it forces them to grow. Teddy, however, doesn’t change as much as the others—his arc is one of missed lessons, making him tragic.

๐Ÿ”นScreenwriting Tip: Not all characters need full redemption. Teddy’s refusal to change makes him compelling and realistic.

10. The Road Back

They walk home, knowing things won’t be the same. Teddy’s bravado returns, but there’s a sadness beneath it.

๐Ÿ”นScreenwriting Tip: Show, don’t tell. Teddy doesn’t monologue about what he’s learned—his actions (or lack of change) tell us everything.

11. The Resurrection

The group disbands. Gordie reveals that Teddy eventually falls into a troubled life. His need for validation leads him down a difficult path.

๐Ÿ”นScreenwriting Tip: The "Resurrection" isn’t always triumph. Sometimes, it’s a realization that not everyone escapes their past.

12. Return with the Elixir

Gordie, as the storyteller, carries the lessons forward. Teddy, tragically, does not.

๐Ÿ”นScreenwriting Tip: A Hero’s Journey isn’t just for the protagonist—side characters should have their own arcs, even if incomplete.


THEMES AND SYMBOLISM FROM TEDDY’S POV

  • Death and Maturity – Teddy doesn’t fully confront his fears. His arc is about resisting maturity rather than embracing it.
  • Illusions of Bravery – Teddy sees war and toughness as heroic, but real bravery is different. His inability to see this traps him.
  • The Train as Symbolism – Teddy’s train dodge represents his recklessness and refusal to accept reality. The train is both danger and truth barreling toward him.

๐Ÿ”นScreenwriting Tip: Symbolism should be visual and character-driven. The train isn’t just a set piece—it’s an extension of Teddy’s self-destructive arc.


SCREENWRITING LESSONS FROM TEDDY’S STORY

  • Flawed Characters Are Memorable – Teddy isn’t the "hero," but his contradictions make him fascinating.
  • Not Every Arc Needs Resolution – Teddy’s inability to change makes his story tragic and real.
  • Conflict Should Reveal Character – His fight with Milo isn’t about words; it’s about his denial.
  • Symbolism Should Be Subtle But Powerful – The train scene speaks volumes about Teddy’s psyche without dialogue.

FINAL THOUGHTS

Teddy Duchamp is the tragic heart of Stand by Me. His arc—of bravado masking deep pain—makes him one of the most compelling characters in the film. His journey may not lead to transformation, but it serves as a warning: some wounds, if left unaddressed, don’t heal.

Screenwriting Takeaway: The best stories aren’t just about change—they’re about the human struggle to change.

STORY NOTES

I’m a professional, working screenwriter/director/producer.

I have worked with Morgan Freeman (The Shawshank Redemption), Harvey Keitel (Pulp Fiction), Olga Kurylenko (Quantum Of Solace), Matt Doran (The Matrix).

Unlike many other script-doctor services, the notes I provide are in-depth and comprehensive, often running to ten pages, ensuring every aspect of your story is analyzed.

What you get…

  1. Page Read Notes. These are beat specific notes that arise as I read your script. These focus on the minutiae of your story as it unfolds.
  2. General Notes. These focus on all the key aspects of your screenplay, being: Concept, Form, Characters, Dialogue, Hero, Antagonist, Voice, Production, Hero’s Journey, Goal, Stakes, Urgency.
  3. A one hour Zoom call to go over the notes and answer all your questions before you begin your deep dive into your next draft.
  4. Lastly, I offer indefinite email follow up. Feel free to email any questions that arise as you rewrite your screenplay. It’s always great to have an objective sounding board to bounce ideas off. 

Email samuelb888@gmail.com to take your story to the next level.

All the very best with your writing journey!

SCREENWRITING TIPS FROM - STAND BY ME - VERN'S POV

Summary from Vern’s POV

Vern Tessio is the most timid and naรฏve member of the group, often the target of jokes, yet his discovery of the dead boy’s location sets the entire adventure in motion. Overheard while he’s hiding under the porch searching for a lost penny jar, his brother’s conversation reveals the location of Ray Brower’s body. Vern rushes to tell his friends, hoping this information will elevate his status within the group.

Throughout the journey, Vern serves as the comic relief and the voice of caution. He struggles with physical challenges, fears imaginary dangers, and constantly lags behind. Despite his cowardice, he remains loyal to his friends. By the end, Vern does not undergo a drastic transformation like Gordie, Chris, or Teddy, but he gains a sense of camaraderie and a deeper understanding of friendship. He ultimately fades into an average, settled adulthood—unlike the others, who meet more dramatic fates.


Vern’s Hero’s Journey

1. Ordinary World

Vern is a nervous, chubby kid often ridiculed by his friends. He searches for his buried jar of pennies, a futile attempt at wealth and security.

Screenwriting Tip: Establish character flaws and motivations early. Vern’s obsession with small gains (pennies) foreshadows his desire for recognition among his friends.

2. Call to Adventure

Vern overhears his brother discussing Ray Brower’s dead body and realizes he has valuable information.

Screenwriting Tip: Have secondary characters inadvertently spark the protagonist’s journey. Vern’s moment under the porch is both comedic and pivotal.

3. Refusal of the Call

Vern’s initial reluctance isn’t as pronounced as the others’, but his fear and hesitation mark him as the least willing participant.

Screenwriting Tip: Even minor characters should express doubt or reluctance, reinforcing realism in their motivations.

4. Meeting the Mentor

Though the group lacks a traditional mentor, Chris Chambers fills this role, guiding them with maturity and wisdom.

Screenwriting Tip: A mentor figure doesn’t have to be a wise old sage—peer mentors can be just as effective.

5. Crossing the Threshold

Vern embarks on the journey despite his fears, symbolized by their walk along the train tracks.

Screenwriting Tip: The threshold moment should visually or symbolically represent stepping into the unknown.

6. Tests, Allies, and Enemies

Vern faces multiple challenges: the junkyard dog, the train on the trestle, and Ace’s gang. He is often the most visibly frightened.

Screenwriting Tip: A “weaker” character enhances the stakes by reacting with extreme emotion, contrasting braver protagonists.

7. Approach to the Inmost Cave

As they get closer to the body, the tension rises. Vern contemplates backing out but ultimately sticks with the group.

Screenwriting Tip: Even side characters should have moments of doubt before the climax.

8. The Ordeal

The confrontation with Ace Merrill and his gang is the climactic moment. Vern hides, reaffirming his cowardly nature, but he remains loyal to his friends.

Screenwriting Tip: Not all characters need to change drastically. Some can stay true to their nature for realism.

9. The Reward

They find Ray Brower’s body. The reward is not tangible, but the journey’s emotional impact strengthens their bond.

Screenwriting Tip: Emotional payoffs often matter more than physical rewards.

10. The Road Back

The boys return to town, forever changed. Vern fades into normalcy, embodying the idea that not all adventures lead to grandeur.

Screenwriting Tip: Not all characters require a dramatic ending—some just return to normalcy, reinforcing realism.

11. Resurrection

Vern doesn’t undergo a heroic transformation. However, he gains self-awareness about his role in the group.

Screenwriting Tip: Not all characters need to be heroes. Some exist to contrast others' growth.

12. Return with the Elixir

Vern grows up to live a conventional life, unlike Chris, Teddy, or Gordie.

Screenwriting Tip: Provide epilogues for all key characters to give the story a sense of closure.


Themes and Symbolism in Relation to Vern

1. The Inevitability of Growing Up

Vern represents those who don’t undergo dramatic change but still experience the weight of growing up.

Screenwriting Tip: Use contrast between characters to reinforce a story’s themes.

2. Fear and Courage

Vern’s constant fear highlights the bravery of others. He reminds us that not everyone is cut out for adventure.

Screenwriting Tip: Side characters can enhance the hero’s arc by serving as emotional foils.

3. Friendship and Loyalty

Despite his fear, Vern never abandons his friends.

Screenwriting Tip: Even comic relief characters should display depth and meaningful traits.

4. The Train Tracks as a Symbol of Destiny

The tracks symbolize the boys' journey toward maturity. Vern, who hesitates the most, represents resistance to change.

Screenwriting Tip: Symbolism should be reinforced through character interactions.

5. The Penny Jar as a Metaphor for Small Dreams

Vern's obsession with his lost pennies reflects his short-sightedness and small ambitions.

Screenwriting Tip: Introduce small but telling character details early—they help define personality and motivations.


Final Thoughts: What We Learn from Vern Tessio in Stand by Me

Vern is essential because he represents the everyman—the kid who never quite rises to heroism but still has value. He reminds us that fear doesn’t negate friendship and that not all stories end in transformation. Screenwriters can learn from Vern’s character by crafting minor roles with depth, using them to contrast and enhance the protagonist’s journey, and ensuring every character serves a purpose in the narrative. Through humor, fear, and loyalty, Vern remains a vital part of Stand by Me’s emotional core.

STORY NOTES

I’m a professional, working screenwriter/director/producer.

I have worked with Morgan Freeman (The Shawshank Redemption), Harvey Keitel (Pulp Fiction), Olga Kurylenko (Quantum Of Solace), Matt Doran (The Matrix).

Unlike many other script-doctor services, the notes I provide are in-depth and comprehensive, often running to ten pages, ensuring every aspect of your story is analyzed.

What you get…

  1. Page Read Notes. These are beat specific notes that arise as I read your script. These focus on the minutiae of your story as it unfolds.
  2. General Notes. These focus on all the key aspects of your screenplay, being: Concept, Form, Characters, Dialogue, Hero, Antagonist, Voice, Production, Hero’s Journey, Goal, Stakes, Urgency.
  3. A one hour Zoom call to go over the notes and answer all your questions before you begin your deep dive into your next draft.
  4. Lastly, I offer indefinite email follow up. Feel free to email any questions that arise as you rewrite your screenplay. It’s always great to have an objective sounding board to bounce ideas off. 

Email samuelb888@gmail.com to take your story to the next level.

All the very best with your writing journey!