This screenplay came in at number 1 on the 2019 blacklist.
It's written by Ken Kobayashi.
It looks like Sony is producing.
Logline: Teddy thinks he’s the only living person left in a world where humanity is frozen in time… until his ex-girlfriend, Leyna shows up at his doorstep. Together, they must go on a journey to find the cause behind the freeze and in the process, confront the issues that plagued their relationship before it’s too late.
This was an interesting script. It does a lot of things right and yet there are a few things it could improve upon.
THE STORY....
This story is largely non-linear. It's not a mash-up like Pulp Fiction, but there is jumping back and forth between timelines.
The script starts with Teddy proposing to his girlfriend Leyna. She denies him and storms out of the restaurant where Teddy chose to propose.
Teddy is desperate, on the drive home he tries phoning and messaging Leyna but she refuses to answer or speak with him.
Texting. Driving.
You guessed it. Teddy crashes. It's not too bad. The tail of his car gets clipped by a van. Neither he nor the other driver is hurt very badly.
Teddy goes home, hangs out with his buddy Squid who does a great job of consoling him, then not long after at a bar the world around Teddy freezes.
Everyone is frozen mid-action. A man pouring a beer. The beer is frozen in mid-air, but the beer is still a liquid.
So far so good. We have a lot of passive empathy for Teddy so we care about his story. Being rejected at proposal is a strong passive empathy beat.
My only note here would be that we could use more ACTIVE empathy for Teddy. In this opening section before the inciting incident (time freezing) we only come to like Teddy because of the bad things that happen to him. Passive empathy only goes so far.
The trick to getting your audience to really love your hero is to inject ACTIVE EMPATHY beats - which are moments where your hero actively goes out of their way to do something good for another character.
The time-freeze gimmick is a great hook. The only problem with out-there gimmicks is that at some stage you have to explain WHY and HOW the gimmick came to be. If you don't have a good explanation for it, you run the risk of alienating your audience. Throwing them out of the film.
Does the explanation work here? I'll get to that. For now, all you need to know is that the time-freeze gimmick works. It works for a multiple of reasons.
UNEXPECTED.
I did not see this coming. I thought this was going to be a regular relationship drama. I had no idea that there was going to be this sci-fi element injected into the story.
Being able to surprise your audience is paramount to writing a successful screenplay. If your audience can guess what's going to happen and they're right most of the time, they'll grow bored and tune out quickly.
Adding this element elevated the story from the murky depths of low concept - to high concept.
The difference is very important.
Low concept is where the characters are more important than the concept.
Most dramas are low concept. When it's just humans interacting with humans with nothing more than their relationships occurring, that's low-concept.
When you have a gimmick, when you have an element to the story that is unique and unusual, that's when your story becomes HIGH CONCEPT.
Another way to look at high concept is - it's the hook you use when explaining your story. If you don't have a unique hook, you don't have a high concept story.
So far so good...
Directly after freezing the time freeze there is a jump cut to three months later. Teddy has grown a beard and he's settling into living a relatively normal life in this new frozen world.
This was a good move. A lot of writers would have written Teddy bumbling through ubiquitous WTF? scenes, where he climates to this new weird, frozen world.
These would have been scenes that were highly predictable. And remember, predictability is death to a screenplay. Instead, we find him three months later, everything is still frozen, and finally, Leyna turns up on his doorstep. She is also not frozen.
Leyna and Teddy set off to discover why this world is frozen. They decide that a trip from Chicago to LA is the best way to do it.
Along the way, they have plenty of time to discuss their relationship and what happened on the night he proposed.
Okay, that's the setup. At this stage of the script, my only other major note would be that there is no tangible goal.
They discovered a giant black wall on the east coast, and on Teddy's google maps there is another black line on the west coast, so their goal becomes, go to the west coast to see if there is also a huge black wall just beyond the coast.
This is a perfect example of an open-ended goal. Open-ended goals don't work well in films. Audiences are much more engaged when they know WHY and WHAT the hero is trying to achieve.
Here, also there is a lack of URGENCY or STAKES.
Firstly the goal is really weak. Go and see if there's a wall. That's not a very engaging goal. And what happens when they get to the wall? It's not established. So we don't know what they're really trying to achieve. A really simple fix could be to put Teddy's parents in LA. Odds are they're frozen. but he has to go and find them to make sure they're okay. This would be a tangible closed-ended goal. It's also a goal that had emotion attached to it. Remember, audiences respond to emotionally motived goals much more than any other kind of goal motivation.
STAKES
What happens if they don't reach the wall? Well, nothing. They're stuck in this frozen world, which neither of them seem terribly worried about. When there is no threat to your hero's safety, there is no sense of stakes.
The problem with stories that have no stakes is the audience fails to care about your hero's goal. If it doesn't really matter if your hero achieves their goal your audience won't care, and consequently, they'll tune out.
URGENCY
There is no ticking clock on their journey. They can take a week to get to LA or they can take 5 years. There is nothing threatening their existence, and there's no need to accomplish their goals in any given time frame.
When there is no clock, when there is no time frame in which your hero has to achieve their goal, it slows the story down immensely.
When there is a sense of urgency to your hero's journey, your audience becomes much more engaged.
POINT OF VIEW
At the midpoint in this story, there is a 180-degree change of Point Of View.
For the first 50 pages, the entire story is told from Teddy's POV. Then the rest of the story is told from Leyna's POV.
This was a big throw for me. I had come into the story from Teddy's POV. I had identified with Teddy. I had made a vicarious connection with Teddy, then suddenly I'm asked to make the same connection to Leyna.
Typically in feature films, it is a kiss of death to switch your POV so hard halfway through the film.
It is okay to show a few scenes from another character's POV if its necessary for the story to develop.
Sometimes you need to see what the 'Bad Guy' is up to and there's no way you can do that without leaving your hero for a scene or two.
But typically 95% of scenes in a feature film should be told from your Hero's POV.
Long-form TV is different. In the longer format, we have more time to come to relate to all the characters and learn to love and hate them for who they are.
In a feature film you only have 90 minutes to tell your story. When you have multiple POV's you divide your audience's attention, and consequently they don't connect to the story as well.
Now, in this story, there had to be a POV switch, for reasons I won't discuss as I'd move into spoiler territory. But I will say that it could have been handled better.
My fix for this would be to not tell the opening half of the film ENTIRELY from Teddy's POV.
I would have set up Leyna from page one with her own POV.
In the current draft, the only time we meet Leyna in the first section of the film is through Teddy. If we had opened on a POV neutral scene, say both Teddy and Leyna having dinner together, then jumped over to Teddy's POV with him in the toilet psyching himself up to ask her to propose, then coming back to Leyna's POV and seeing her sitting at the dinner table alone, waiting for Teddy, then we watch from HER POV as Teddy comes back from the toilet and proposes. Then as a POV neutral scene, we have Leyna say she can't do it and leave in tears.
Then in the following scenes, we jump between Teddy and Leyna - Teddy phoning Leyna, then over with Leyna, she sees Teddy's calls and messages, but she just can't bring herself to answer or talk to him.
Executing the opening section with a very clearly defined DUAL POV (Teddy and Leyna's) means the switch from Teddy's POV to Leyna's POV will happen more organically at the midpoint. It won't feel like such a shock to the system.
EXPLAIN THE GIMMICK
The importance of having a good explanation for your gimmick, or hook, or your high concept element is paramount.
Anyone can create a crazy set of circumstances that will get people's attention. It's really easy to think up something weird and out-there that will get pique people's interest in your story. The real skill, and what separates moderate writers from the best, is having a realistic and plausible explanation for your gimmick/hook.
I won't ruin this story by revealing HOW the world became frozen, but I will say that I wasn't on board with the writer's explanation for it. The reason given felt too perfect. It felt like it was a little bit contrived. It felt like the writer came up with the HOOK and then created the EXPLANATION.
It is very often better to reverse engineer. Start with a powerful plausible explanation to a gimmick/hook, then work your story around that.
When you force an explanation of a gimmick/hook to fit your story it will run the risk of coming across as contrived.
SUMMARY
This script is good. I wouldn't say it's great. Would I put money into this? That would depend on the talent you could get to attach and at what price point.
This script has ACTOR BAIT written all over it. Its central theme is universal - moving on from a relationship and letting go of a loved one. This will appeal to a very wide audience.
But in its current form, it has too many elements that need addressing.
If the story were to fix the POV, inject positive empathy, add stakes, urgency and add a closed-ended goal, I could see this script finding an audience. I wouldn't want to see this script made on anything more than $5m.
Thursday, 23 January 2020
Wednesday, 22 January 2020
2018 HITLIST - THE TOE
THE TOE by Mallory Westfall
On the night of her 30th birthday, Elizabeth accidentally comes into possession of a very special item…a severed toe. She soon finds herself obsessing over the toe’s owner and, desperate to shake up her own mundane life, must decide whether or not to give in to the darker impulses the toe has stirred within her.
GENRE
Comedy | Thriller
REPRESENTATION
UTA | Anna Berthold, Alyssa Lanz, Charles Ferraro, Grace Royer, Jed Baker Aaron Kogan Management | Aaron Kogan
STATUS
Aaron Kogan producing.
I've read this screenplay twice. There is a lot to be learned from this script. It does so much right, and yet at the same time, it could do so much better. Let's take a look and see what it does right and how it could improve.
First... the story...
The Toe centers around 29-year-old Elizabeth. She lives in a town that isn't specifically mentioned. It's big enough for her to live an anonymous life in, but not so big it's actually an interesting place to live.
Elizabeth lives a hum-drum existence. She works the 9-5 in an office where nothing much happens. It's boring as hell. It's so dull that she lies about her life to her colleagues to try and seem like she leads a much more interesting life than she really does.
The monotony of her existence is broken one evening when she drives behind a truck down a bumpy road. The back door of that truck opens and inside Elizabeth sees a dozen people, men and women, all trussed up with bags over their heads, watched over by a menacing man. They look to have been kidnapped. One of the trussed women gets her foot caught in the truck door as it slams closed on the bumpy road and it severs a toe with purple nail polish on it. This toe lands on Elizabeth's windscreen.
Elizabeth is shocked by this and in no hurry to chase down a truck of kidnapped people, presumably looked over by mean men with guns, she stops and collects the toe.
Great setup. So far there is mystery and intrigue. I talk a lot about story engines. There are four key story engines, things that drive the story forward and keep your audience engaged. They are...
GOALS.
STAKES.
URGENCY.
and...
MYSTERY
Of all these four, the most powerful story engine is mystery. For some reason, humans are incredibly inquisitive creatures. We HATE not knowing WHY something is. We hate not knowing how something ends. Think about how many times you've started watching something, thought it was terrible, but kept watching just to find out how it finished. Never underestimate the power of mystery.
So far this story has a great mystery element to it. After finding said toe, Elizabeth does her civic duty and reports what she saw (kidnapped people) to the police. She does, however, forget to mention the toe she found.
Why? At first, I asked this, and the writer explains in the descriptive text that this toe means something to Elizabeth. It is something that gives her life a sense of mystery and excitement.
Now, this is probably the first mistake, or rather should I say, this is the first instance in this script where it could improve.
Don't rely on explaining character decisions in the descriptive text. Descriptive text should really be limited to describing what can be seen on screen. I must mention here that it is okay to write some small asides and also to describe the mental state of characters for actors to help build their performances from. But in general, what you need to do is to make sure that everything in your script can be understood by what the characters do.
The audience learns the story by watching the characters' actions. If an action doesn't seem logical and you need to explain it in the descriptive text so the reader understands, this can backfire on you. Sure, your reader understands, but will your audience?
There were several instances in this screenplay where the descriptive text overstepped its bounds. Some script doctors advise against writing anything in the descriptive text that can't be seen on the screen, and for a long time, I advocated this. But the more and more scripts I read, the more I feel that asides in the descriptive text are fine, so long as they add to the reading experience and don't detract from the viewing experience.
Back to the story...
Elizabeth feels empowered with this newfound severed toe in her life. It is her very own special secret. It is something that makes her life interesting. It separates her hum-drum existence from all the other hum-drum lives around her. She no longer feels unimportant. In a very weird kind of way, this toe gives her life meaning.
Emboldened, Elizabeth's personality starts to change. She stops caring about what her fellow office workers think about her, she stops sucking up to her boss, she gets a tattoo.
Yes, a tattoo. And not just any tattoo, this tattoo yields her first clue to the owner of the toe.
It's at this point in the story that this script could use a little improvement.
Great intriguing hook - kidnapped people, a severed toe, but now what? Mystery alone is enough to drive a story, but for a mystery to work your hero needs to ACTIVELY try to SOLVE the mystery.
A passive hero is really boring, and unfortunately, that is what Elizabeth becomes after finding this toe. I really hoped that she would dedicate all her time to finding out who this toe belonged to, but alas she doesn't try very hard at all. She does look over the local internet page of missing people, but other than this web search, she doesn't actively search for where the toe came from. She goes back to her work and we have a series of scenes that don't involve Elizabeth trying to solve the mystery of the severed toe.
Instead, we have a bunch of boring scenes that don't really have any goals.
When your hero doesn't have a goal they are actively pursuing then your story grows boring really quickly. Audiences need to know WHY they're watching. They need to know WHAT the hero is doing and WHY they're doing it.
There are two types of goals. Open-ended goals and closed-ended goals.
Closed-ended goals work best because they have a concrete objective. Your hero must do X to achieve their goal.
Here, in this part of the story, there is no real goal. Sure, Elizabeth is curious as to where the toe came from, but she's not doing anything about finding out whose toe it is.
I was hoping that perhaps she would go to a hospital and try to see if anyone presented with a severed toe. She could break into a doctor's office late at night to try and look through their records to find out about the person with the missing toe. She could get a job as a receptionist at the hospital to search their records, she could take up hacking to try and access their databases. All of these ideas give Elizabeth an ACTIVE closed-ended goal.
But instead, we just have Elizabeth go about her life with this new secret - her severed toe in a ring-box.
The story does start moving again, but it starts moving by CHANCE.
You see, the woman who lost the served toe had a tattoo of a moose on her leg. Elizabeth decides to go and get a tattoo and discovers by chance a picture of that very same moose in the tattoo shop.
This is a good moment to talk about coincidences in film. Coincidences happen in real life ALLLLLL the time. The web is filled with crazy real-life coincidences. We all have coincidences happen in our day to day lives. Coincidences are fine in real life, BUT they come across as weak writing in film. (unless you're using them as a comedic device).
Avoid coincidences in your script at all costs. It's a shame, as there is an easy fix for this coincidence in this script. The tattoo of the moose is Elizabeth's only tangible connection to the woman who lost the toe. So it would seem a logical jumping-off point for her to start her investigation. Have Elizabeth visit a dozen tattoo parlors searching for the toe. Have her search through every tattoo parlor in town, but she comes up empty-handed. Then just when she's about to give up she sees someone with a tattoo that is different from the moose but inked in the same distinct style. She asks the person where they got the tattoo done then ... fill in the blank from here.
This is a good moment to talk about two writing tips...
NEVER MAKE IT EASY FOR YOUR HERO.
This should be obvious, but I see a lot of amateur screenplays that don't put any real obstacles in the way of the hero. Take the scenario I suggested about Elizabeth searching the tattoo parlors in search of the artist who inked the image of the Moose. It would be too easy for Elizabeth to go to a bunch of stores and just happen upon the very same image and consequently the artist who can point her towards the woman with the severed toe. Always make your hero's quest difficult. The harder it is for them, the more engaged your audience will be.
DON'T WRITE THE EXPECTED.
If Elizabeth sets out to search tattoo parlors in the hope of finding the artist who inked the lady with the severed toe - and that's what happens, then your audience is going to fall to sleep. There's nothing more boring than watching a film in which the hero sets out to do something and aside from a couple of small hiccups along the way they do exactly what they set out to do.
WRITE THE UNEXPECTED.
Blindside your audience with twists that even you didn't see coming. If you can surprise yourself, your audience is guaranteed to be caught off guard. When your audience can't guess what's going to happen, that's when they really get invested in the story.
Now, it's relevant that I write these screenwriting tips at this point in this screenplay's story - as this is exactly what The Toe does.
It goes where you don't expect it too.
At first, I thought it was going to be a simple mystery about Elizabeth searching for the owner of the toe, and perhaps discovering an underground ring of human smugglers or something else equally nefarious - instead what Elizabeth discovers I did not see coming.
Now I won't ruin this story by telling any more about its plot out of respect to the writer and producers. But I will say that this story goes somewhere the majority of people wouldn't expect it to. It becomes a very insightful, intelligent and well-crafted story that explores life's grandest question - what is the meaning of life? And, how do we create meaning from our existence?
Before I finish this review let me leave you with another couple of screenwriting tips.
Before this story took its first MAJOR twist - which happens around page 40 - (I'm not counting the inciting incident which is finding the toe) this screenplay could do a few things much better.
EMPATHY
We only really like Elizabeth because we feel sorry for her. This is a form of passive empathy. Now, this kind of empathy works much better than NO empathy, but it's a distant weaker cousin to the form of ACTIVE POSITIVE empathy.
Seeing scene after scene of Elizabeth's sad and lonely life made me feel sorry for her, but it didn't really make me love her. Not enough to commit to going on a journey with her 90+ minutes.
If I were producing this screenplay, my first note to the writer would be to inject ample doses of ACTIVE POSITIVE empathy in the first 15 pages of the script. But don't leave your empathy beats to the first 15 pages. You need to have active positive empathy beats throughout your screenplay to keep your audience in love with your hero.
GOALESS SCENES
Avoid writing these at all costs. In the first 30 pages of this screenplay, several scenes don't have a scene objective.
A scene objective is a goal your hero is trying to achieve in that scene. It's essentially the reason WHY you're writing that scene. When you have a scene with no clear goal your audience will grow bored of the scene and soon start to check out.
SUMMARY
I read this script twice. The first time I wasn't engaged in the script until the first major twist on page 40, but from then on it really had me and kept me engaged until the end.
The second time I read it I was still bored in this first 30 or so pages but I knew it was going to get much better so I was okay with sitting through the boring first act. This became an obvious piece of advice to share with you. Don't give your first-time readers any reason to check out from the story early. Keep them engaged by keeping your hero active with clearly defined goals and make sure we love them by injecting active positive empathy beats - these are situations where the hero ACTIVELY does something GOOD for another person/entity, other than themselves. We love altruistic, compassionate characters and will stick with them until the end of their journey.
If you'd like to read The Toe for educational purposes, send me a private email.
Monday, 25 November 2019
PROOF OF CONCEPT
When you're writing and developing a feature film, a great way to convey your idea is to create a proof of concept.
A proof of concept is a short film that conveys the core idea of your feature. It doesn't have to go into detail of what your full length story will be, it only needs to get across your core premise.
This is actually another really good exercise in understanding what your concept really is. You might think you know what your feature film is about, but often-times, when you reduce your feature to a single sentence, or try to convey it in a short film you learn something about the central premise of your story that you didn't know previously.
Very often I hear writers complain that they don't know how to create a proof of concept, they come up with excuses such as they don't have enough money to do it or they don't know enough crew to get it done.
A proof of concept doesn't have to be a highly polished short film. It doesn't require a full crew to shoot it. In fact, working with a skeleton crew can be freeing. It forces you to be more resourceful and creative. When you shoot a film with only a handful of people it allows for creative flexibility that working with a full crew can inhibit.
We've all got cameras in our pockets. iPhones and Android SmartPhones all have high quality cameras. The DJI range have great cameras for a very low price tag.
Here's the biggest tip for creating a proof of concept for your feature.
KISS
KEEP IT SHORT STUPID!
There is nothing more off-putting than a short film that overstays its welcome.
Some of the best short films out there are less than 2 minutes long.
While your proof of concept can be longer than 2 minutes, I'd definitely say to not make anything longer than 5 minutes.
If your short film is longer than 5 minutes, you're not doing it right. You're over staying your welcome.
NO LONGER THAN 5 MINUTES.
Everyone has five minutes to spare.
If you're taking 10 minutes to prove your concept, you don't know what your concept is.
There's another KISS to consider when making your proof of concept.
KISS
KEEP IT SIMPLE STUPID!
Most good actors don't do short films because there's no money there. It's not worth their time. This means if you're making a short film and you don't happen to have a great actor as a friend to call upon, then you'll be working with amateurs.
Amateur actors really suck at delivering lines.
I'm not going to get into what makes a good actor - there's a whole world devoted to that. The best way to make your proof of concept not seem like an amateur piece is to remove all the dialogue.
It's much easier to direct actors who don't have to talk.
It also often makes for a much more interesting film. Why? Because your audience isn't stupid. They don't need dialogue to tell them what's going on. There's actually something really interesting about watching a story unfold from visuals only.
Here is a proof of concept I shot for a feature length horror film I'm working on.
I shot this entire film by my self. The lady is a friend who isn't an actor.
The budget was zero. It was shot on the DJI OSMO - which I already owned. Edited on my mac, and sound design was done with free sounds from freesounds.org.
The VFX elements in this PoC were done in After Effects. I had never used after effects before making this short film. I learned all I needed from youtube tutorials.
It took one night to film, then about a week to edit/compose/colour and complete the VFX. It's not going to win any awards for VFX or any major accolade at a prestigious film festival, but that was never the goal.
The only goal here was to convey the concept.
If the link doesn't work, copy and paste this URL.
https://www.youtube.com/watch?v=byKDtAReiOY
Now go and create your proof of concept!
Wednesday, 20 November 2019
2018 BLACKLIST - ONE NIGHT IN MISSISSIPPI
This screenplay came in at number 68 on the 2018 blacklist.
It is a formidable entry... I can see why it made the list, but I can also see why it didn't make any higher on the list.
Let's take a look to see what it does right, what it could improve and what we can learn from this screenplay.
It is written by Michele Atkins based on the novel by Craig Shrive.
THE STORY
We start in Mississippi 1964. We meet Graden Williams. He's only 17 years old but he knows that this backwater is not where he wants to spend his life. He's walking down a dirt road in the middle of nowhere. A car pulls over, filled with white men. One of whom is Earl Daniels. Only a young man at this stage of the story.
The men quiz Graden for a time then force him into their car. The next scene is Graden's father signing for his son's mutilated body. Graden was horrifically killed by the men.
We now meet Graden's brother, Warren. This is Warren's story. He is our hero. The story is told in two timelines, jumping between 1964 and 2008.
In 2008 we find that Warren has dedicated his life to getting justice for the death of his brother. He has doggedly tracked down every one of the men that were present that night and seen that all of them except for Earl have been put behind bars. He gave up on Earl as he believes that Earl had died.
In this 2008 timeline we learn that Warren is succumbing to dementia, just like his mother did. Warren survives by writing everything of importance to him on post-it notes.
Warren lives a very unassuming life. He works part time at a small grocery store. He has no career ambition above work that puts fuel in his car and food in his belly.
The inciting incident comes by way of a phone call from an unidentified woman claiming to know the whereabouts of Earl Daniels - the only person left from the night of his brother's murder that Warren hasn't hunted down and put behind bars.
This is a shock to Warren as he was of the understanding that Earl was dead.
Thus begins Warren's final hunt - his final journey to track down the last killer of his brother and see that justice is served.
I'll leave the story there as I don't want to reveal too much.
FIRST THOUGHTS
I am a massive fan of this script. There is so much that it does right, yet there is also so much that it could improve upon.
Let's start by looking at what it does right.
STAR POWER.
This script has the potential to be an Oscar winner. It is an emotional story that touches on the darker side of American history. When I talk about Star Power what I mean is the ability of A list actors to green-light pretty much any film that they want to make.
If the producers of this script could get Morgan Freeman to play the 2008 version of Warren, then this script would be greenlit almost instantly.
When you're writing a screenplay you need to think of what will entice serious actors to your work. Ask yourself, does your script have the kind of character that an A lister would want to bring to life?
If not, you need to rethink and rewrite your story. Sometimes this means re-thinking your entire premise/concept.
CONCEPT
This story has a powerful concept at its core. It is essentially a revenge story - but rather than it being an angry-man-kills-people-who-did-him-wrong revenge story - it is an intelligent revenge story. Warren spent his life tracking down his brother's killers and seeing that they get justice through the correct means - the courts.
When you're working on your own screenplay you need to think about your target audience. Are you looking to focus on people who will watch anything so long as there is a lot of gore? Or are you trying to target people who prefer a film that challenges them, that makes them think?
There's no right and wrong to it, but it is good to know who your target audience is.
EXECUTION
The execution of this concept is well done in some regards but could definitely use some improvement in other areas. I really liked the use of a dual-time line. Some people don't like jumping back and forth between past and present, but when it's done well it is a great story telling technique.
The best way to use a dual time line is to make sure what we learn in the past somehow furthers the story of the present. That happens here. In fact, the reveal of the story - the twist - happens in the past time line. I won't say what it is out of respect to the writers and producers of this story - but it is a great example of using a past time line to change our understanding of the present time line.
That covers what this script has done well.
Now lets look at what it could improve upon,
SLOWNESS
This screenplay moves very slowly. It has a great opening hook. It has a very powerful following scene, but when it comes to the present-day storyline the pace suddenly slows down. We start to dwell in scenes that aren't really moving the story forward in anyway. There is a lot of development of ancillary characters who aren't central to the story.
TRAVELLING SCENES
These are scenes where we see the main character travelling somewhere. These scenes are scenes of death. Unless you use these scenes as a respite from an intense part of story telling - there is nothing to be learned from seeing a character travel anywhere.
START LATE FINISH EARLY
This is a maxim I talk about a lot. It means starting your scene as LATE as possible and ending it as soon as you have excepted the main beat of that scene.
This script has a lot of scenes that drag on, seemingly for no reason. Knowing that this is an adaptation of a novel made a lot of sense. In a novel you have as much time as you want to linger in scenes, for what ever reason this style of writing works in a novel. In a film this kind of writing slows your story down immensely. It is a kiss-of-death as your audience will grow bored very quickly.
INCITING INCIDENT THEN NOTHING?
In the story - Warren believes he has hunted down all the killers of his brother. He then receives a phone call telling him otherwise.
This is the inciting incident as it shakes up his world and sends him on a new journey. Normally an inciting incident tests the hero's flaw - this one doesn't - but it doesn't seem too matter. This is enough of a catalyst to start Warren on a new journey.
Only - that's the thing - instead of Warren setting off immediately to track down this last killer - we have a series off scenes where Warren goes about his every day life.
It really slows the story down.
After the inciting incident typically your hero refuses the call to adventure as it test their flaw, only for there to be a second inciting incident (that I refer to as The Catalyst) - this forces the hero to accept the call to adventure and go on this new journey.
While Warren does eventually set out to track down Earl - he does it in a very untimely manner.
GOAL
Now, there is a great goal established here for Warren - track down the last killer of his brother - but until Warren finally begins pursuing that goal - there is no goal and what we're left with is a very slow opening to this story that has no real focus.
Without a definite focus - your audience will grow bored, very quickly.
ANCILLARY INFORMATION
When writing a novel it is fine to go off on tangents and give us loads of details about things that aren't directly related to the central story line - but in a film it doesn't work. Everything needs to be tied to that main storyline.
In this script we have a few instances where we get information about Obama's run for president. This would be fine if it had something to do directly with the main story - but it doesn't.
SMALLER CHARACTERS ...
Another area that this script could improve upon is that it develops smaller characters in too much detail. The person that Warren meets to tell him of the whereabouts of Earl is far too developed.
This is a story about Warren hunting down Earl. It's fine to develop other characters if they're integral to the plot. But this character is not.
Had this character want to come along for the ride with Earl, had they become a supporting character then it would be fine to develop them in great detail. But really, this character serves one purpose and one purpose only - to give Warren information.
The take away - only develop your characters as much as they are important to the overall story.
You wouldn't go into a full background detail of a waitress in a cafe if the only purpose they serve is to bring your hero a coffee, would you?
IN SUMMARY
This story has the potential to be an Oscar winner and an A list magnet. In its current form it is not there yet. It needs to remove unnecessary story development, it needs to maintain a clear goal from the moment of the inciting incident, and it needs to trim the fat and improve the pace.
There are plenty of opportunities to add excitement in this story that are overlooked in its current form.
If the producers and the screenwriter/s could re-work this story it would have a great chance of being an Oscar contender and more importantly - it could make a lot of money.
PRODUCTION
I don't see this story being difficult to shoot. While it does have a 1964 timeline - all of it is set in rural areas. It's very easy to dress up a shack or a dirt road to make it look period. It's when you try to set a story in 1964 central Manhattan that your budget goes through the roof.
The 2008 part of the story would be fairly straight forward to shoot.
There is definitely an audience for this film, I just hope the producers can shape it into a more viable form than its current iteration.
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